Ages: 7+:
Materials: Cones, balls, bibs: Players: 4+
One of the most important defensive
soccer skills which players should learn (even young children) is how to properly mark an opponent so
that he does not appear "open" to his teammate. This is a difficult skill
for beginning players to learn, because they tend to watch the ball
instead of their marks. Furthermore, because it is only necessary to mark
your man when your team doesn't have the ball, younger players can get
confused about when to mark and when to get away. As a result, it is
necessary to break these skills down into manageable steps, starting with
just staying with your man and teaching some tricks on how to do this.
The first basic rules of marking are to
be stay within 2-3 feet of your man. Start by putting players in pairs,
with one player in each pair as the attacker. It is the job of the
attacker to try to get away from his marker, and the job of the marker to
stay with his attacker. Do not bother using a ball. Just put the players
in a grid and play it like tag. When you blow the whistle, everyone must
freeze and any defender who is not within 3 feet of his mark must do a
"special exercise". Pick silly special exercises, like doing a duck walk
for 3 steps, quacking "mark, mark, mark", etc.). Play for several minutes,
then switch roles between defenders and attackers. Reinforce the idea that
those who are sticking with the opponent are "defenders" and that
attackers can go anywhere and should try to lose their marks.
Now, introduce the idea of transition
which means the switch from offence to defence when possession is lost.
Put bibs on one member of each pair and give them a team name. Also give a
team name to the kids without bibs.
Put them back in the grid, and
periodically shout out a team name for the kids who are to act as
defenders. Require that they find their marks and get within 3 feet of
their marks by the count of 2 which requires them to always have a good
idea of where their marks are, even when trying to lose them). Once again,
use a silly "exercise" for those who do not quickly switch off.
Now, introduce a football and make the team
without the ball the defenders. Put small cone goals at the ends of the
grid so that each team has a goal to defend. At this point, things will
fall apart with new players, as they will start watching the ball and stop
watching their marks. Expect this. It is normal. Let them play for 2-3
minutes, and find the kids who have gotten the concept down. These are the
kids whom you will name as captains.
Blow your whistle; stop the game; and
assign captains for each side. Their jobs are to yell "Rockets, mark" or
"Rockets, attack", depending on whether or not their team has the ball.
Always try to have 2 captains for each side, as somebody will get tied up
in the excitement and forget to shout instructions.
Play the game again, and watch the
transitions. Don't interfere, just let things sort out for 3-4 minutes.
Then, announce a new game, where the entire team has to do a "special
exercise" if, when you blow the whistle, they are not marking properly.
The use of a team special exercise is important, as you want the entire
team to learn to look out for somebody who is not marking his man. This
will be crucial in games when, for instance, a defender falls down and it
is essential that another player pick up his mark, so get them used to the
idea of watching each other.
Let them play for about 1 minute, then
blow your whistle. Resume, and blow again when the other side should be
marking. Now, play a game where a goal counts for 1 point, and good
marking counts for 2 points. Be sure that you give equal chances as you
blow your whistle for both sides to get 2 points. At this stage, do not
give out any "special exercises" as the loss of the chance for 2 is quite
sufficient to get the point across. Additionally, and you don't want to do
anything more to single out the poor kid who messed up.
For younger players, this may be as much
as you can handle in one session. However, for older players, you can
proceed to the next step, which is learning where to stand in relation to
your opponent, assuming that teams are equal in numbers. In general, the
safest place for a defender to stand is goal-side AND ball-side of his
mark. In the midfield, it is more important to be ball-side than
goal-side. When in the penalty box, you normally should be ball-side
unless your attacker is considerably faster/quicker in which case you
should be goal-side. Inside the goal area, you should always be goal-side
if standing still, and ball-side if you are running in towards the goal
with your attacker.
By ball-side, we mean that the defender
is standing between his mark and the ball, so that the ball cannot "see"
the feet of his man. "Ball-side" marking looks like this:
Square:
Attacker (A) Defender (D) Ball(B)
Diagonal:
A
D
B
"Goalside" marking looks like this:
[ Goal ]
D
A Ball
Marking which is both goalside and
ballside looks like this:
[ Goal ]
D
A
Ball
Small Group Work
Put a pair of players in a grid, with one
goal at one end, and put another pair in a long narrow grid that runs
along one sideline. To score, the team in possession must have passed to a
teammate on the sideline, then shot on goal without an interception by the
opposing side. The use of the alley forces ball-side marking - and helps
to show why it is effective. It also shows the players that, to succeed,
they must play to space ahead of or behind the marked teammate and
immediately move to accept a quick pass back. In the meantime, once a pass
has been made to the outside, it places great urgency upon the inside
defender to either intercept the ball before it can come back in or to get
between his mark and the goal. Play for about 3-4 minutes, then switch
inside and outside players.
Large Group Work
Add another inside player for each team
so that they are 2v2 inside, and put a goal at both ends. This is the
stage where the players start to learn to balance the defensive principles
of Pressure/Cover with the concept of marking. When outside of scoring
range, it is more important that the other inside player act as Cover so
that, if the Pressure player is beaten, the on-ball attacker does not have
a free run at goal. As a result, he will drop off vertically from his man,
so that he is goal-side of his mark and also slightly goal-side of the
Pressure player. He does this so that he can keep an eye on both. If the
Pressure player can bottle up the opponent at the touch line away from the
outside support, he will turn his efforts to winning the ball since the
opposing inside player should drop back to provide an outlet pass for the
beleaguered attacker and also to provide instant cover for his own goal if
possession is lost.
However, as the attackers start to come
within scoring range, the off-ball inside attacker becomes a much greater
threat, so he will close down on him in an effort to be both goal-side and
ball-side. He will be sure to choose goal-side if he does not believe that
he can stay ball-side on a run towards goal. The outside defender, on the
other hand, will generally try to stay ball-side because he knows that the
outside player is just a relay person who will try to cross the ball in
quickly if he ever gets possession.
After quickly discussing these ways in
which marking decisions change as you add a third person, let the players
experiment. The game is truly the best teacher for these concepts, as the
kids will learn much more quickly from trial and error than by any
extended lecture. So, just stand back and watch for at least 5 minutes.
Praise good marking decisions and good interceptions, and overlook the
poor decisions. To mark well is a skill that will take many years to
develop properly, as there are a number of very complex variables that
enter into the equation in a split second. Errors are common and the kids
can see for themselves when they make an error so give lots of reassurance
and encouragement.
Scrimmage
Add an alley on both sides of the field;
put a pair of opponents in each alley; and put the rest in the middle.
Require that a team must use one set of alley players before scoring and
that goals count double if they use both alleys. Then, sit back and enjoy
yourself, as the players go about teaching themselves the reasons why good
marking is so important.
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