Training the second defender
Ages: 8+; Equipment: Cones, balls;
Players: 4+
Warm-up
Start with some basic ball-control movements, such as
toe-taps, interspersed with assorted ball control moves.
Discussion
Defensively, the main players involved are the First
Defender ("Pressure player") and the backup supporting player (called the
Second Defender or the "cover" player). The job of the Cover player is
critical to the success of the team from a defensive standpoint. Only when
Cover arrives and is in proper backup position is it possible for the
Pressure player to move in to win the ball. Why? Because the backup player
is available to instantly become the Pressure player if the first player
is beaten. Of course, this means that the beaten player must loop around
and become the new Cover player, so it is extremely important to work on
this transition.
Small Group Work (drill)
To illustrate the concepts of proper cover, put all of
the players in a large circle, except for 2 players (coach can be one
player for illustration). Outside players try to pass ball around, while
pressure player goes in and sets an angle to try to contain, and Cover
player moves in to shut off more outlets.
Key coaching points
-
Cover player must sprint
into position with a looping run to the outside of the direction in
which the Pressure player is steering the attacker, and then shout
"Cover" very loudly once in place, but not before.
-
Appropriate cover must be a
distance of about 6-8 feet.
-
The outside of the Covering
player's shoulder should be aligned with the inside of the shoulder of
the Pressure player so that the attacker sees a wall of two players in
his way. Basically, the two defenders are trying to create a funnel that
locks the attacker at the touch-line.
-
Cover player's stance will
be slightly more square, as he must be prepared to leap quickly to
outside side if the attacker tries to spin around the outside of the
Pressure player.
-
It is the Pressure player's
job to watch the ball and the Cover player's job to watch the attacker
and to give directions to the Pressure player. After showing the basic
principles by using the circle, divide players into groups of 3. Make
long/narrow grids (about 10' by 25'). Put an attacker inside the grid
and a defender at both ends, one with a ball. Have the on-ball defender
play the ball into the attacker and immediately come in to close him
down (he is the Pressure player). Then, have the Cover player (i.e. the
defender at the other end) make a looping run to get into position to
cover. Do 4 reps with the same player as the Cover player, then switch
off.
-
As soon as he is in
position, he must shout "Cover", which is the Pressure player's key to
start closing down and/or jockeying the player to the nearest
touch-line. The Cover player's job is to give helpful instructions,
including "Not yet" or "Don't dive in" if the attacker hasn't been
pushed close enough to the touch-line to use the touch-line as an extra
defender and "Now" or "Take him" when it is time to close in. It also
can be useful for the Cover player to shout "Hold Him" or "Contain" as
he is making the circle around, so that the Pressure player knows that
help is on the way.
Note that the kids seldom talk if they are too busy
concentrating on what to do, so you have made progress if you can get them
to simply announce "Cover." Additionally, younger children seldom can
learn more than 1-2 things at once, so you will have to judge your group.
You may want to just work on the positioning, while leave training on
communications for another practice if you are giving them too much to
think about. Older players, or ones with more experience, may be able to
handle additional training on communications.
As soon as you are getting good positioning and some
communication, start working on the recovery process. To work on recovery,
tell the Pressure player to dive in just before the Cover player gets into
position, which will force the Cover player to become the new Pressure
player. The former Pressure player then must make a proper covering run.
Large Group
Play 5v2 keepaway in a narrow grid to encourage use of
the touch-lines as an additional defender. Give the defenders a point for
every successful steal, and give the attackers a point for 6 consecutive
passes. Adjust the size of the grid to keep work-rates high. If the
attackers can never be successful, the grid is too narrow while if they
always seem to be successful, it is too big. Play to 3 points by either
side, and then switch out defenders.
Scrimmage
Play 2v2 in a narrow grid with small cone goals at each
end, with 2 extra players waiting on the sides. Rotate one fresh player to
each side in after 2 minutes; play another 2 minutes; and rotate the
resting players in to replace the 2 remaining players. Let the players
experiment with providing defensive support versus marking.
Coaching note: You will repeat some variation of this
practice several times per year, both to refresh memories and to add
additional concepts. You will find further information on fundamentals of
2v2 defensive support elsewhere in the manual .
Defensive Tips For More Advanced Players
Speed of movement
- Sprint! Be moving a split second after the ball is
lost!
Angle of run
- Run on a curved line that will bring you within a few
strides goal-side of your pressure man and then close down on a
goal-side line to the ball.
How close to get
- Close enough to help choke off dangerous passing
lanes on your side of the ball. Close enough for the challenger to hear
and feel your support. Close enough to apply pressure immediately if the
challenger is beaten.
Why
communication is so important
- Your position gives you a wider picture, so you can
make better decisions. When the Pressure player knows his support is in
place, he can work without seeing you, as long as he hears you. Continue
giving encouragement and quick, clear, confident instructions. As a
general rule of thumb, say nothing unless you are in position to back it
up! Your teammate doesn't just need support; he needs to KNOW that he
has it. If he tackles and is beaten and you're not in position to cover,
you're both beaten and out of the game until you can recover from behind
the ball. Let the Pressure player know when he is Covered. Announce your
arrival loud and clear!
Giving
directions
-
One of the
most common directions that the Cover player will give is "Take him
wide" or "Line, line". This instruction means that the Pressure player
is being instructed to steer the attacker towards the nearest
touch-line. He does this by showing him more space to the outside. The
Cover player will be goal-side of the ball, and also goal-side of the
Pressure player, so that he can quickly move to provide Pressure if the
attacker manages to cut inside of the Pressure player. He is dropped
down about 2 yards, so that he also is available to close down the
touch-line run if the attacker accelerates past the Pressure player.
- Another popular instruction, used mostly by older
players, is "Turn him in", meaning turn him towards the centre area of
the field. If you see you cannot cover effectively if play goes wide, or
you realize the defence is being stretched across the field, tell the
challenger to show the inside path where cover can more easily be
provided and the defence can retain depth and compactness. Take position
a few strides closer to goal than the challenger, inside him in the
direction you want play to go.
When to encourage the steal
- As soon as you have steered the attacker within about
1-2 feet of the touch-line, it is time to consider a counter-attack. In
addition, if the attacker appears to be losing courage and is
considering turning his back on your group, it is time to shout "Go in!"
or "Close" or "Take him". When your Pressure player is on the
counterattack, the Cover player must stay balanced, alert, and ready to
close down and pressurize if the tackle fails.
What if the opponent succeeds in making
a pass
- If the ball carrier manages to make a pass, your
response will depend on whether the pass is forward, square or back.
With the changed situation, you must decide whether your job is now to
pressure, support, track down, mark, or destroy opponent's support.
Common Mistakes
- The decision to provide support is made too late.
- Player doesn't work hard enough to achieve effective
covering position and supports from too far away - which is no support
at all.
- Supporting player doesn't tell the challenger he is
in position, or tells him that he is covered while still too far away.
- Supporting player doesn't encourage the challenge.
- Supporting player doesn't maintain concentration and
fails to react quickly to the play.
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