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Objective:
To require participants to protect and take responsibility for their
teammates, co-operate with group members, use strategic deception to gain
competitive advantage and project a confident appearance throughout the
contest.
Equipment:
none
Space: several
10-yard grids (as in a football field)
Numbers:
groups of four
The Game:
Three of the four players for a circle or a triangle. They link arms
at the wrist, shoulders or elbows, and are never allowed to break that
connection. The 4th participant is outside the
circle/triangle and is designated the tagger. One of the 3 in the
triangle is designated the target and the job of the other two members
is to shuffle, move, spin and otherwise protect the target from being
tagged. This competition continues for 15 seconds and then someone else
is designated the tagger and the game continues. The goal is to have
everyone take turns being a protector and one turn being a tagger. Keep
track of wins and losses as a protector and as a tagger so that all four
players are competing for the best win-loss record.
Lesson:
This is a game of intense physical competition. Players have to act as
if they’re doing one thing and then do another, fake one way and then go
another. They have to act as if they are going to sneak over the back
when they’re really coming up from the bottom.
Debriefing:
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How competitive
were you in this game?
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How competitive was
your team?
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How did you react
when a teammate was tagged?
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How did that
teammate react?
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What does this
exercise teach about winning and losing?
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How did the tagger
act when she was successful? When she was unsuccessful?
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How do these
lessons apply to the 'Act as If' principle? (playing with confidence …
acting as if you’re confident, as if you’re in control, as if you are
the dominant player)
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