Multi purpose games for very young players (part 2)

Warm-ups don’t have to be soccer related. All they need to do is to provide some gentle physical exercise and – most importantly – be a lot of fun. Play tag games, Simon Says, etc.
Anatomy dribbling and Red Light Green Light are excellent warm ups that make use of a football.

Remember that the kids aren’t showing up to play soccer, they’re showing up to have fun. Have fun with them!

Wee ones love the idea of a “new” game ‚ so it is a good idea the change the rules of the game or chance the game every 10 minutes to keep interest. Instructions have to be broken into little steps and kept very brief. If you can not do it and show it in about 20 seconds, then do it in stages, demo part 1, then expand to part 2 etc.

The key to little kids soccer drills is for every player to have a ball and a variety of ‘games’, and drills that include every player. After playing soccer related games, pick one aspect of the game (dribbling, or shooting, or passing) and build the rest of your practice session around that.


The exercise is good for 1 vs 1 dribbling skills. It is especially good on a hot day as the kids defending can rest a bit. Divide the kids into 2 groups. If you have ten kids, say, assign each kid a number between one and five. So each team has a number one, a number two, etc. Try to make sure the kids with the same number are evenly matched. Set up two very wide “goals” with pylons. Spread the five kids on each side across each goal line. Call out one or more numbers, and those kids come out to play 1 vs 1, 2 vs 2, etc. and the rest of the kids stay spread across the goal line as defenders. Throw a ball from the sideline into the centre and let them play it until a goal is scored, the defenders stop it, or it goes out of bounds.

Variation: Colours. Use two each of different coloured bibs, armbands, or stickers to place on shirts, as younger kids will have trouble remembering numbers.

Monkey in the Middle

All players form a circle and choose someone (the “Monkey”) to be in its centre. The players forming the circle pass one ball among them while the person in the centre tries to gain control of the ball. When this happens, the person in the circle who last touched the ball goes to the centre. Some level of competitiveness develops but never on an individual basis and the “losers” quickly gets a chance to redeem themselves.

Ice Monster

Mark off an area for the game to be played and select one kid to be the “Monster”. Have the rest of the kids (each with a ball) dribble around within the area. The “Ice Monster” attempts to touch each player’s ball, at which point that player “freezes” with their foot on the ball. If a player’s ball goes out of bounds, they also freeze. The last remaining unfrozen player gets to be the new Ice Monster for the next round.

Cops and Robbers

Have the kids (each with a ball) line up on one side of the field. These guys are the “Robbers”. Have two more kids (the Cops) facing the Robbers somewhere near halfway to the other side. The object is for the Robbers to dribble to the other side without having a Cop tackle the ball away. If a robber loses his ball to a cop, he goes to jail (designate a small area off to the side or use a Goal structure.) Have the Robbers repeat the crossings until there are only 2 left. Make these guys the new cops, pull everyone out of jail and start over.

Pirate (or Monster)

A keepaway game. Coaching points: concentrate on the player’s close dribbling and screening techniques. Everybody inside a circle (centre circle is fine) with a ball. One player without a ball is the Pirate. Everybody starts dribbling around. The Pirate player tries to steal a ball from any player and pass it out of the circle – now, the two players are Pirates and go after the others…..then three, then four. Finally only one player is left with a ball. He/she becomes the Pirate the next game.

Variation: Bomber. Just like above except the “IT” player has a ball and tries to roll/throw it at the other player’s and knock their ball out of the circle.

Kick out

Everyone dribbles and shields their ball within a circle while trying to kick everyone else’s ball out, and simultaneously to protect their own. You can’t kick someone else’s ball out if your ball isn’t in the circle. If your ball goes out you have to leave the circle it gets down to two kids in a duel. The coach may participate to keep the game from becoming to competitive, as the ones eliminated early may feel bad.

Give and go

This one is good for getting the kids to move after they make a pass. It is appropriate for kids a little older, who pass the ball but like to stop and really admire their better passes. Everyone spaces themselves around the centre circle. Give the ball to one person and they call out someone’s name and pass to them. They then run to the receiver’s position in the circle. The receiver upon hearing their name called steps forward to receive the pass and yells “I got it!” The sequence is then repeated. Several things are accomplished besides getting them used to movement. The “I got it!” yell addresses the problem of nobody playing the ball in a game because they thought the other was going to play it. We all learn each other’s names quickly.

Invariably, someone is always left out so start a countdown from 10 to 0 and they have to figure out who has been left out (the left out person should be quiet). They start yelling among themselves to figure out who it is and this fosters communication on the field. (It’s pretty humorous too).

After a few practices, they get it down so they look pretty sharp. Then you toss in another ball. They love it! Now they have to think a bit because people are moving and two are busy with the other ball.

Egg Hunt

Have more balls than players. Have the players line-up across one end of the field. Take their balls and spread them out around the field, these are the eggs. At the other end of the field is a goal called the “basket”. Blow the whistle and turn them loose. The object of the game is to get all the “eggs” in the basket as quickly as possible. They are all on the same team, and aren’t allowed to take a ball away from another player. Time them to see how fast they can accomplish the task.

The kids really like this game. The more balls (eggs) the better. You should see them score, and turn right around and go back for more balls.


Split your team into two groups and line them up behind two opposing lines. Each player should have a ball. Place an unusual colour (or size) ball in the middle. This is the marble (a #2 ball works well). Have them try to move the marble across the other team’s line by striking it with a ball. After the game starts, don’t require them to use their own ball, they are free to use any other ball they can find.

At first the players may get really excited and kick the marble. If this happens, call time-out and put it back.

Variation: eliminate the teams and play it in a circle. The game is over when the ball exits the circle.

Teach the parents

During the last practice of the season have a scrimmage between the parents and the players (with the coaches helping the players). This serves a couple of purposes. The kids love this game. They get a chance to show their parents what they can do and they enjoy beating their parents. (The parents never win, the coaches make sure of that….) Also, since many of the parents have never played soccer it shows them how difficult the game really is. The hope is that a parent may now think twice before yelling at a child for missing an “easy” shot in a game. Everybody seems to enjoy this scrimmage.

Shark and minnows

Teaches kids with the ball to shield it from an opponent and teaches kids without the ball how to take it away from an opponent. Use pylons to create a 15-yard square. One player, the shark, starts outside the square without a ball. All other players, the minnows, start inside the square with a ball. When the coach yells, “Shark’s getting hungry!” the shark starts running around the outside of the square and the fish start dribbling around inside the square. When the coach yells, “Shark attack!” the shark enters the square and has 30 seconds to send as many balls as possible outside the square. When a ball leaves the square for any reason, the corresponding fish must leave the square and stay out until the coach gives the “Stop!” command at the end of the 30 seconds. A fish has done well if still alive. The shark has done well if few fish survived. Choose a new shark and play another round until every player has been the shark once.

Camp Town Races

Line up all the players on one end of the field. They each have a ball. On the whistle, they all dribble to opposite end, shoot ball into goal, get ball out of goal, and run back and finish with a shot on opposite goal. The first one to finish is the winner. Ask them “Who is going to win the race?” They all learn to say “The player who can dribble it the straightest!” A variation is to start half at one end and half on the other. This really teaches them to try to do it fast while maintaining possession. This drill really helps players deal with the balls that pop out of the bunch.